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Master of the Occult Discover all secrets in the

game.

Be warned that this page may contain spoilers!

There are several secrets or hidden events you need to get to unlock this achievement. Encountering the first secret would unlock Explorer of the Occult achievement.

Chapter 1[]

There is no hidden secret in chapter 1 required to get this achievement.

Chapter 2[]

  1. Enter the old classroom and stay by the chalkboard for a few minutes until you hear an eerie noise.
  2. Talk to Sister Judith, the nun on the 2nd floor. Play the music box by using the coin on it and she will leave the room. Quickly follow her outside to the beach on the left of the cemetery. Depending on your dialogue choice, you may find either herself standing on the beach or only her belongings. If you find her on the beach, leave and re-enter the screen. Doing this would unlock the achievement called The Departed.

Chapter 3[]

  1. The eye on the wall
    Once it's night time, return to the first building that you came from at the beginning of the chapter. You would encounter a familiar symbol. Additionally, if you try to re-enter the building, Devitt would make a certain comment and refuses to do so.
  2. Crows
    You need to fill up and light your lantern before following the red-haired strange man. Once you have the lit lantern, follow him inside the dark house and keep going right. Exit through the door into the backyard to witness the man transforming into something else. Note that you cannot get this achievement if you follow the man to the front of the house without a lit lantern and you'd have to restart the chapter.
  3. Inside the same dark house, go upstairs and enter the room with the gramophone. Switch the gramophone on and off repeatedly until you hear something other than the usual track.
  4. 5books place
    Inside the library, there are 5 distinct books you can find at a large bookshelf in the room with the red chairs. You have to tap/click the right spot to find them (see screenshot). These books are a reference to real short stories & novels that likely inspired the game. Their titles are:

Chapter 4[]

  1. Enter the greenhouse before you get a lantern and stay there for a few minutes until you hear the sound of glass breaking.
  2. Nevermore
    After hearing Alexandre's scream, wait for 2-3 minutes and there would be a crow flying into the bedroom saying "Nevermore". This is a tribute to Edgar Allen Poe, whose writing is the main inspiration for the game.
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