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This article is about the episode. For the group, see The Four Witnesses (group). For the ticket, see The Four Witnesses (ticket).

Summary[]

After being hit on the back of his head by Baldwin, Jeremiah Devitt awoke in a coffin. He didn't know where he was and he suffered from severe thirst. While searching for something to drink, he discovered that he was in a city. One of the inhabitants said that he was in Old Nichol Street Rookery, a slum in London he had never seen before. After quenching his thirst, he fell unconscious again. When he woke up, it was night and the city had become more surreal. It was surrounded by a dense fog, which made it impossible to leave.

While exploring the town, Jeremiah discovered that it had secrets and oddities. Trying to figuring how to solve these secrets in order to be able to leave town, Jeremiah discovered that the eye beyond the veil also left its marks here. The sewer was invested with large roots. And where did the soothing singing come from in the sewers?

Devitt also encountered a mysterious man. He tried to follow the man, but lost track when the man entered a dark building. After acquiring a lamp, Devitt investigated the house. Here he encountered Little Cattie and a composer who was trying to compose his masterpiece by endlessly replaying his violin. Devitt learned that Cattie used to be a very popular child performer. The composer had a muse, who was the love of his life before she died of an illness. He referred to her as the beautiful Daphne, with the voice of an angel. Devitt helped the composer by creating a doll that looked like Daphne. The composer was then able to complete his piece. He asked Devitt to place his violin in her mausoleum.

TheatreEntrance-hi-res

Theatre Entrance

But Daphne's body was no longer in the mausoleum. He found a hole in the wall that led to a bookstore where he met a strange man who was reading in the complete dark. In the store, he learned that Daphne had become part of the tree that had invested the sewer. He placed the violin in a hole in the tree, which caused the tree to come back to life and grow even larger.

After this accomplishment, Devitt acquired a note that helped him escape the labyrinth through the mist. At the end of the mist, he met the mysterious man, who asked for Devitt's ticket to the Four Witnesses show. He then entered a theatre where he met Alexandre, who was another witness and former boarding school friend of Devitt. He told Devitt that this was all a play and that they should meet in the mist at the other side of the Veil.

Notes[]

Reception[]

 75% Capsule Computers    

Zac Elawar   November 8, 2013
The Last Door: The Four Witnesses maintains the signature atmosphere that its prior chapters established, but doesn’t make many strides in actually scaring us. Read full review

 80% Dark Horror Games    

February 28, 2014
Our fears are mostly imaginary, nonexistent and unreal, which is exactly what this game is aiming to prove. The best creepy tales of E.A. Poe and movies of A. Hitchcock are based on these principles, as said in the game: "All is darkness. All is cold. All is silence." Orchestra music is fantastic. Read full review

 80% Eurogamer Spain    

Jaime San Simón   March 3, 2014  (Spanish)
[Episodes 3 and 4] show an increasingly defined style and a better understanding of what works and what doesn't. There is still room for improvement, but Devitt's story is far from over.* Read full review


See All 12 Reviews

 70% Focker Blog    

February 20, 2015  (Hungarian)
The Last Door still makes masterful use of Gothic horror trademarks. It seems that the Spanish producers have ideas in abundance - there is no lack of creativity.* Read full review

 70% Gamezebo    

Jillian Werner   October 28, 2013
What we’re left with is an entry that maintains the mood and mystery of the series, but feels too self-contained. Read full review

 90% Game Industry News    

Billy White   October 26, 2013
The Last Door Chapter 3: The Four Witnesses is another great entry into the series. The Lovecraftian styled story has continued to keep me interested since it drew me in during the first chapter. Read full review

 80% HeyPoorPlayer    

Jay Petrequin   March 20, 2014
Chapter 3 may slow down, but it’s impressive in its atmosphere, puzzle design, and ingenuity. Read full review

 94% Jay Is Games    

Dora   February 19, 2014
Chapter 3 might be the strongest the series has offered, with an ethereal, otherworldly quality to the setting. It feels menacing, tense, and subtly wrong in a thousand unsettling little ways, and the jump scares (yes, again) are executed with more finesse. Read full review

 78% Mash Those Buttons    

Joel Couture   October 31, 2013
The Last Door: The Four Witnesses feels a little bit like it got off-track with the side stories of other people, but the hints it drops on the main plot and the creepiness of these stories had me loving it. Read full review

 90% New Gamer Nation    

March 27, 2014
Protagonist Jeremiah Devitt may consist of just a handful of pixels, but through some excellent writing and truly stunning sound design, The Last Door will still have you on the edge of your seat. Read full review

 favorable pixelpunsch    

Markus Grundmann   November 1, 2013  (German)
Pixel graphics are able to teach players the fear. Many indie games prove this, but hardly one is as impressive and disturbing as The Last Door.* Read full review

 90% Playitlive    

Le_crim   March 4, 2014  (French)
Although it is a rather classic point & click in its mechanics, this is an exciting offering by The Game Kitchen. With a dark history and some moments that are more than striking, the Spaniards prove that there is no need to have a top-ranking title to offer a great game.* Read full review


Awards and Recognition[]

Walkthroughs[]

Let's Play[]

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